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Graphics Programming Methods


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Graphics Programming Methods is a unique collection of application and technique-driven articles that provide practical methods for solving problems facing every graphics programmer. Every article written by an experienced programmer and details how to apply new techniques or improved methods are widely used. All research is presented in a practical and approachable and most examples include full source code, making immediate implementation of the technique as possible. Innovative collection is a must-have resource for graphics programmers that will help you think critically, expand your knowledge, and create new methods of your own. MAIN SECTION: ANIMATION: Simulation & Rendering Particle Systems, Real-time Animation Tree, multiresolution of Hierarchical Agency, scripted Agency and Spline-Driven Animation, Advanced Building Systems Facial Expressions, Inverse Displacement Constraints in Real-time Cloth and Soft Body Model GEOMETRY: Automatic Parameterizing on Cube Texture Filling Holes Using Euclidean Distance Maps, Code Smoothing Algorithm for 3D Surface Reconstruction, Higher-Order Surfaces Using Curved Point-Normal, Triangle, Visible Terrain Grid Determination Using a frustum, Tree Face Portals with Solid Geometry, Framework for Rapid 3D Level Design Using MAXScript? Code Generation Rendering: Modified Phong-Blinn Light Model for Region Shadowed, Stochastic Iteration for Global Illumination Non-spread, Rendering with Adaptive Integration, Illumination-Based Destruction Occlu-sion, Antialiasing for bump Maps and Fast Normalization Trick, Pixel Shader Optimization for Field Rendering ON CD-ROM: * DirectX 9 SDK * OpenGL Utility Kit (GLUT) * Simple Directmedia Layer Library (SDL) * NVIDIA CG Toolkit * Source code from the article in C and C + + * Color pictures, videos, and demos for select articles Contributor: Gy? Grant Reed Jon Sporring Conor Stokes L l? I L? L? Irmay-Kalos Mark Theyer Christopher Tremblay John van der Burg Andrew Weber Jason Weber Tien-Tsin Wong SYSTEM REQUIREMENTS: DirectX 9 SDK is required for some applications and is included on the CD-ROM. Applications using graphical programming language Cg from NVIDIA Cg Toolkit NVIDIA need is included on the CD-ROM.

Computer eBook Details

  • ISBN-10: 1584502991
  • ISBN-13: 9781584502999
  • Publisher: Charles River Media
  • Pages: 406
  • Date: July 2003

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