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Game Programming Gems 4
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Revealing the secrets of gaming industry? S the best programmers in the latest volume of Game Programming Gems series. With more than 60 all new techniques, Game Programming Gems 4 continues to be the definitive source for developers. Written by expert game developers who make today? S amazing game, this article not only provides quick solutions to current problems, but they provide information that you will return? For again and again. In conjunction with this trip, the scope of Game Programming Gems series has broadened as well. Graphic articles using OpenGL, DirectX, and shader language available. Volume 4 also includes all new physics section that teaches innovative techniques for implementing real-time physics that will help you make the gameplay appears. This new volume is a definite must-have resource for any game programmer? Library! Section Editors: Chris Corry, General Programming Jonathan Blow, Mathematics Graham Rhodes, Physics Paul Tozour, Artificial Intelligence Alex Vlachos, Graphics Pete Isensee, Networking & Multiplayer Eddie Edwards, Audio Section Highlights: General Programming: sciences about debugging game, great cross-platform library, a generic tree container in C + +, weak references and null objects, the system for managing game entities Mathematics: using the Mersenne Twister, excavation frustum and camera information, solving the problem of accuracy in a large world coordinates, using the covariance matrix of the object run better fit Physics (New): algorithms to kill combat, vehicle physics simulation for CPU-limited systems, constraints in rigid body dynamics, interactive water surface Artificial Intelligence: third-person camera navigation, using AI to enhance the dramatic tension, make the NPC's decision, reasoning for distributed-architecture voting Graphics: GPU shadow volume construction for non-closed meshes, perspective shadow maps, shadow buffers, motion capture data compression, terrain occlusion culling with the horizon Networking & Multiplayer: efficient MMP game state storage, application of parallel-state machines in client-server environment, packing bits, time and consistency management for multi-server based MMORPG Audio: introduction to OpenAL, real-time lip synching, dynamic variables and audio programming, control of real-time sound synthesis of the physics game On the CD-ROM CD-ROM packed with source code and lists of books and demos to praise the article. System Requirements Windows: Intel Pentium series, AMD Athlon or higher processor, Windows 98 (64MB RAM) or Windows 2000 (128MB RAM) or higher is required. Ansari Jonathan Blow James Boer Paul Bragiel Warrick Buchanan Bill Budge Waldemar Celes Chris Corry Carsten Dachsbacher Mark DeLoura Shekhar Dhupelia Thomas In Giacomo Michael Dougherty George Drettakis Eddie Edwards David Etherton Glenn Fiedler Peter Freese Bert Freudenberg Paul Glinker Mario Grimani Signature S? Price Matt Pritchard Justin Quimby Steve Rabin Graham Rhodes Thomas Rolfes Greg Seegert Larry Shi Jake Simpson Roger Smith Russ Smith Marco Spoerl Marc Stamminger Jonathan Stone Don Stoner Thomas Strothotte Natalya Tatarchuk Pierre Terdiman Jerry Tessendorf Paul Tozour Joe Valenzuela Jim Van Verth Scott Velasquez Alex Vlachos Tao Zhang
Computer eBook Details
- ISBN-10: 1584502959
- ISBN-13: 9781584502951
- Publisher: Charles River Media
- Pages: 703
- Date: March 2004
- Series: Game Programming Gems Series