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Real-Time 3D Terrain Engines Using C++ and DirectX 9
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With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor scenery. Real-Time 3D Terrain Engines Using C + + and DirectX 9 is written to help make the process more efficient, and bring new programmers into the realm of 3D computer game programming. This book is dedicated to teaching the basics of programming a popular 3D engine type Greal-Time 3D Terrain Engine.h Throughout this book, the focus is on important topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C + + and DirectX 9 will teach you how to use the latest advances in hardware accelerated rendering, and provides all the tips, tricks, and ideas You need to build your own, complete 3D terrain engine. Skills required: It is assumed that you are familiar with C + +, Direct X, math, and geometry and the youfre ready to move into the 3D engine design and real-time terrain visualization. ON CD-ROM * Machine complete real-time 3D terrain documented in the book * All models, textures, and effects files * Microsoft DirectX 9 SDK * 3DEM (Visualization Software LLC) and T2 demo (Keith Ditchburn) to help you create your own field System Requirements: Windows 2000/XP, Pentium III Processor 1GHz +, DirectX 9 compatible video card that provides hardware-accelerated, programmable vertex and pixel shader (NVIDIA GeForce?
Computer eBook Details
- ISBN-10: 1584502045
- ISBN-13: 9781584502043
- Publisher: Charles River Media
- Pages: 374
- Date: November -1
- Series: Course Technology Game Development Series
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