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Practical Java Game Programming
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It explores and illustrates cutting-edge Java game programming concepts and techniques through specific explanations of Java projects that have the game, with fully executable example code. Intended for both Java programmers new to game development, and game programmers interested in Java, this book offers usage patterns that leverage Java's strengths? And show weaknesses to avoid. It teaches Java programmers how to provide exceptional game and details of specific issues in Java to make game development easy and efficient. Java always provide a strong platform to develop interactive content, and with the addition of the Java Technology Group? S gaming APIs, Java becomes a third-party platform choice and delivery model of game developers. Although this book is centered on Java and technology platforms, the message is for developers to maintain a broad view of new technologies, as well as to keep creative ingenuity intact while implementing games on the Java platform. Highlights * Provides a complete guide to the development of Java games for new Java programmers for game development * Focus on specific topics such as Java and virtual machine performance issues, garbage collection, Just-in-Time (JIT) compiler, the original timer, and Java as a scripting language * Includes 3D game development issues including the new Java bindings for OpenGL (JOGL), using JOGL to make a 3D Render Engine, and Collision Detection and Response * Includes chapter on "Local Area Networks for Java Games" by Jeff Kesselman, the Sun Game Server Architecture, and "Game dbases and JDBC" by Sun Certified Java 2 Programmer, Will Bracken * Describe the specific problem for the sports genre, puzzle, racing, strategy, multiplayer action / adventure, and a massive online role-playing game * Provide up-to-date J2SDK 1.5 in the book and the companion site On the CD-ROM * FIGURES: All figures from the book with a chapter * CODE: For example, libraries, and materials of each chapter * SUN J2SDK: the latest version of Sun's J2SDK 1.4.2_04 and Java3D?
Computer eBook Details
- ISBN-10: 1584503262
- ISBN-13: 9781584503262
- Publisher: Charles River Media
- Pages: 508
- Date: November -1
- Series: Course Technology Game Development Series