Updates
Latest Tweet
What's New?
Check out for latest innovation, a computer based training video collection
Like this Page
Beginning 3D Game Development with Unity
PreviewsReadr |
Share this Great Computer eBookLink to this page |
Our CollectionPrevNext |
|
It continues to show how you, as an independent game artist, can create an interactive adventure in the casual gaming style signs Tales of Monkey Island, while also giving you a solid foundation in game logic and design. The first part of this book explains the logic involved in the interaction game, and soon have you creating game assets through simple examples that you can build up and gradually developed. At the end of the book, you will be able to actively use the Unity 3D game engine, after studying the workflow necessary to utilize the asset you own. What you will learn? How to build an interactive game that works on multiple platforms Take a tour around the base of Unity user interface, scripting and more Create a test environment and gain control over the function, control the cursor, the object of action, state management, object metadata, text messages and over What supplies the logic and How to deal with how to manage the visibility of 3D objects, effects and other special cases How to handle a variety of menus and levels in the development of your game How to deal with character, scrollers, and more How to create or integrate? stories / steps that this book is to Students or artists are familiar with tools like 3ds Max or Maya who want to make games for mobile platforms, computer, or console, but with little or no experience in scripting or logic behind game development. Table of Contents Navigating the UI Association of Elementary and Genre? Getting started Scripting Terrain Generation Wet Your Feet! Creating a Test Environment Navigation and Introduction to Objects Cursor Control Functions Metadata Object State Action Managing Text Messaging Finishing Manage Inventory Inventory of Basic Logic Functions Getting Down to the Maze Game and Final Order Menu and Basic Rate outer Appendix A:? Shader Graph Appendix B:? Keyboard Key Name Appendix C: End of Line Sequence
Computer eBook Details
- ISBN-10: 1430234229
- ISBN-13: 9781430234227
- Publisher: Apress
- Pages: 992
- Date: May 2011