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Real-World Flash Game Development, Second Edition
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This book details the process of making Flash games to a simple, step-by-step approach. Griffith has built in Flash game long enough to know what works and what does not. Griffith includes real-world scenarios drawn from his own experience to develop games for more than 10 years in the industry. 2nd Edition will include: completely new game examples on more advanced topics like 3D, a more robust physics and collision detection, and mobile devices coveragewith Android development platform for us on the phone and tablet. Also coverage of new features available in Flash ofthe CS5, Flash Player 10.1, and AIR 2.0 which can be used for game development. On the site, readers can find all the source code for example, news on industry events, updates and special offers, and discussion forums to ask questions and share ideas. * Teaching and Flash users the most effective ways to utilize Flash as a game development tool. Concrete, relatable approach to the development of Flash games. * Includes ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization. Providing sound strategies, and realistic goals for success - with examples of REAL-WORLD and the code is included so that the programmer be faster empowered to make their own Flash games. * Www.flashgamebook.com Website offers all the source code for example, news on industry events, updates and special offers, and discussion forums to ask questions and share ideas. * WHAT'S NEW in 2nd Edition: add a mobile game development on the Android OS, along with a host of other updates, revisions.
Computer eBook Details
- ISBN-10: 0240817680
- ISBN-13: 9780240817682
- Publisher: Focal Press
- Pages: 432
- Date: April 2011