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Panda3D 1.6 Game Engine Beginner's Guide


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This book is a step-by-step, tutorial-driven guide to the development of games or applications using Panda3D who follow the process used in professional development. In addition, every art and audio assets required by the tutorial is provided, so users do not need to provide their own assets. If you are an independent developer interested in creating their own video games or other 3D applications that use Panda3D for personal or commercial distribution with minimal cost, this book is definitely for you. This book does not cover the manufacture of three-dimensional model or similar art assets, nor does it include the creation of two dimensional art assets or audio assets.

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  • ISBN-10: 1849512728
  • ISBN-13: 9781849512725
  • Publisher: Packt Publishing
  • Pages: 356
  • Date: February 2011

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