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Rotation Transforms for Computer Graphics
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Although the former is a trivial operation, the latter can be a challenging task. Rotation Change the Computer Graphics covers a variety of mathematical techniques used to play the point and frame of reference in the plane and 3D space. It includes worked examples and more than 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners. This book includes introductory chapters on complex numbers, matrices, Quaternions and geometric algebra, and further chapters on how these techniques work in 2D and 3D computer graphics.
Computer eBook Details
- ISBN-10: 085729153X
- ISBN-13: 9780857291530
- Publisher: Springer
- Pages: 258
- Date: February 2011