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Beginning iPad Application Development
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A hands-on approach to application development iPad Beginning of the iPad Application Development was written to help developers jumpstart the beginning of the iPad. After reading this book (and doing the exercises), you'll be well equipped to overcome the challenges of the next programming your iPad. This book is for developers who want to start the beginning of the iPad iPad develop applications using Apple's iPhone SDK. Depending on your pattern of learning, one approach may work best for you. What This Book Covers This book covers the basics of programming IPAD using the iPhone SDK. It is divided into 18 chapters and four appendices. Chapter 1: Getting Started with Programming iPad includes a variety of tools found in the iPhone SDK and explain their use in the construction of the iPad. Chapter 2: Writing Your First Hello World! You will also learn about the different UI widgets are known as views that make up the user interface of your IPAD application. Chapter 4: Controllers View discuss the various views of controllers available in the iPhone SDK. You'll also learn how to force your application to display in a particular orientation. Chapter 7: Using the Table explores one of the strongest views in iPhone SDK - view table. In this chapter, you will also learn how to implement search capabilities in the view of your table. Chapter 8: Application Preferences discussing the use of application settings to survive the application preferences. Using the application settings, you can access the preferences associated with your application through the Settings application is available on the iPad. Chapter 9: File Handling shows you how you can hold your application data by storing data into files in the sandbox's directory of your application. You also learn how to access the various folders available in your application sandbox. Chapter 10: Using a Database Storage SQLLite3 include the use of library SQLite3 embedded database to store your data. Chapter 11: Animation Simple provides a description of the various techniques that can be used to implement a simple animation on the iPad. You will also learn about the different affine transformation is supported by the iPhone SDK. Chapter 12: Gesture recognizers give an idea about the motion recognizers are available on the iPhone SDK to help you interpret the movement of user input. Chapter 13: Accessing Accelerometer shows how you can access the accelerometer which comes with every iPad. You will also learn how to implement voice chat via Bluetooth connection. Chapter 16: Bonjour Programming shows how you can publish services on the network using Bonjour protocol. Chapter 17: Apple's Push Notification Service explains how you can implement applications that use the push notification. The APNs enables your application to continue to receive status updates from your service provider even though the application might not run. Chapter 18: Displaying Maps showing how to build applications using location-based services Map Kit framework. You will also learn how to get geographic location data and use it to display the map. Appendix A: Answers to Exercises contain solutions to end-of-chapter exercises found in every chapter except Chapter 1. Appendix B: Getting around in Xcode provides a quick run-through feature that many in Xcode. Appendix C: Getting around in Interface Builder provides an overview of the many features of the Interface Builder. Appendix D: Crash Course in Objective-C provides a crash course in Objective-C.
Computer eBook Details
- ISBN-10: 0470641657
- ISBN-13: 9780470641651
- Publisher: Wrox Press
- Pages: 600
- Date: May 2010
- Series: Programmer to Programmer
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