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Agile Game Development with Scrum
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Providing Better games faster, On Budget Again? Create Fun and Game Development! Game development is in crisis? face bloated budgets, impossible schedules, organized complexity, and overtime death march. Now, Clinton's old game developer Keith shows you exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing the game, seven of them with Scrum and agile methods. Coverage includes Understanding Scrum s objectives, roles, and practice in the context developmentCommunicating game and your game plan? S vision, features, and progress Using iterative techniques to put you into a state game is played every two to four weeks? even dailyHelping all team participants succeed in their stability and predictability to the development rolesRestoring processManaging ambiguous terms in the fluid marketplaceScaling Scrum to large, geographically distributed development teams Preparation? Scrum of inertia to overcome and integrate into your studio's current processes Increasingly, game developers and managers acknowledge that the things that can? T go their way in the past.
Computer eBook Details
- ISBN-10: 0321618521
- ISBN-13: 9780321618528
- Publisher: Addison Wesley
- Pages: 384
- Date: June 2010
- Series: Signature Series
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