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End-to-End Game Development


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There are graphic artists, software engineers, designers, producers, marketers - all took part in this process in a variety of (coordinated) stages, and the end result is a game of good luck. Veteran game producers and writers (Iuppa and Borst) covers all these fields for you, with step by step instructions and checklists to get a job. The final part of this book offers a series of case studies of REAL indy games that have been developed and launched successfully, and show exactly how the principles outlined in this book can be applied to real-world product. * Step-by-step approach to developing truly a game from start to finish (the graphic arts, software engineering, designing, producing, marketing of all closed). Indy game developers will gain a clear understanding of what is involved. * Indicates a process that has proven to meshing gameplay and story to create a profound experience for players. * Even the experienced game developers will benefit from some coverage, in particular: establish curriculum goals, setting client expectations, and client management. Author * authorities in the field with decades of experience in designing and producing entertainment and educational media. * Accompanying Web site offers tools and helpful add-on related books, including serious game demos and presentations.

Computer eBook Details

  • ISBN-10: 0240811798
  • ISBN-13: 9780240811796
  • Publisher: Focal Press
  • Pages: 381
  • Date: December 2009

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