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Beginning OpenGL Game Programming, Second Edition


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If you re-programming? Comfortable in C + + and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will help you start programming 3D graphics for games using the OpenGL API. From making a simple OpenGL application, to apply texture mapping, and even display 2D fonts, you will find a brief but complete coverage of all the latest features of OpenGL as it applies to 3D graphics for games development.

Computer eBook Details

  • ISBN-10: 159863528X
  • ISBN-13: 9781598635287
  • Publisher: Course Technology
  • Pages: 290
  • Date: March 2009

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