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iPhone 3D Programming


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What is needed to build an iPhone application with stunning 3D graphics? This book will show you how to implement the OpenGL graphics programming techniques to a device running OS iPhone - including iPad and iPod Touch - with no iPhone or 3D graphics development experience required. Learn the fundamental graphics concepts, including the transformation matrix, Quaternions, and more Get set for the development of the iPhone with Xcode environment Become familiar with version 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shader Use the screen iPhone's touch, compass, and accelerometer to build interactivity into graphic graphics applications Developing iPhone applications such as 3D wireframe viewer, a simple application plus the fact, a simulation system of spring, and more This book is a valuable public input received through the feedback O'Reilly's Open Publishing System (OFPS).

Computer eBook Details

  • ISBN-10: 0596804822
  • ISBN-13: 9780596804824
  • Publisher: O'Reilly
  • Pages: 448
  • Date: May 2010

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