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3d Online Multimedia and Games
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Topics covered in this book broadly cover four categories: networking issues in online multimedia, along with texture-mesh simplification and view independent transmission; view dependent transmission and rendering server side, content and background creation, and make online gaming simple. Contents: Adaptive Bandwidth Monitoring for QoS-Based Retrievel (Basu A et al.) Wireless Protocol (Khan A); Overview of Coding and Simplification of 3D (I Cheng & Ying L); Scale-Space Filtering and LOD - Model TexMesh (I Cheng) ; Adaptive Online Transmission of Photo-Realistic Textured Mesh (I Cheng); Issues in TexMesh perceptual 3D Model (I Cheng); Quality Metric for Evaluation of the subjective approach of 3D Objects (A Basu et al);. Perceptual Optimized 3D Transmission Over Wireless Networks (I Cheng & Basu A); Predictive Scheme for Remote Visualization of 3D Models (P Zanuttigh & Cortelazzo GM); A Rate Distortion Theoretic Approach to Remote Visualization of 3D Models (N Brusco et al.); 3D Content Creation with Passive Optical Method (L. Ballan et al.) 3D Visualization and Compression of Panoramic Backgrounds photorealistic (P Zanuttigh et al.); A 3D Game - Castles (G Xiao et al.); A Network Version of Castles (Lien D et al); A Java3D Network Multiplayer Game - Siege (E Benner et al);. Online Collaborative 3D Editing (I Cheng et al) ...
Computer eBook Details
- ISBN-10: 9812705872
- ISBN-13: 9789812705877
- Publisher: World Scientific Publishing Company
- Pages: 372
- Date: December 2008