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Programming Game AI by Example
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Techniques covered include state behavior and goal-based, inter-agent communication, individual and behavior of the steering group, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted limited state machines, modeling of perception, evaluation objectives, purpose of arbitration, and fuzzy logic.
Computer eBook Details
- ISBN-10: 1556220782
- ISBN-13: 9781556220784
- Publisher: Jones & Bartlett Publishers
- Pages: 500
- Date: September 2004