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Microsoft XNA Game Studio 3.0 Unleashed
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At Microsoft Game Studio 3.0 XNA Unleashed, Chad Carter XNA XNA experts cover the entire platform, presents an extensive code examples, and explain that the code line by line. Carter walks you through the entire game development process, including installing XNA, create objects, handling input, manage and extend the content pipeline, optimize the performance of the game, and create both 3D and 2D games. This edition contains nine new chapters, including the all-new parts to create network games, programming games for the Zune handheld, and preparing and sending the game to Xbox LIVE, which received title to reach gamers around the world. games you plan to deliver solid performance on your platform? Understand the important concept has targeted the XNA Framework, including the creation of the object, camera, input handling, library, gaming service, and managing and expanding the definition of content pipelines 2D games that will run on 3 platforms (Windows, Xbox 360, and Zune) with the base code Create single Visualizer Microsoft Zune media player Use the High Level Shader Language (HLSL) to communicate directly with hardware graphics realistic physics Bring your games to action and realistic artificial intelligence into your character Create sophisticated 3D effects using advanced texturing and particle systems Build a network game, including demo multiplayer, turn-based games, and real-time network game 4 full game Create 2D parallax side scroller, 3D shooter,? multiplayer turn-based card game 2D, and real-time multiplayer 3D games Discover best practices to make the Xbox LIVE Community Games Sell your game is finished on the Xbox LIVE Marketplace CD-ROM includes: All C # examples and source code presented in this book.
Computer eBook Details
- ISBN-10: 0672330229
- ISBN-13: 9780672330223
- Publisher: Sams
- Pages: 792
- Date: March 2009