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Pervasive Games
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Quick arise from rapid growth of mobile communications and wireless technology, pervasive game took the game away from the computer screen and back into the world of three dimensions. Now the games can be designed to be played in public spaces such as shopping centers, conferences, museums and places of non-traditional game. The authors explore aspects of the game widespread attention that the game designers: what makes this game interesting, what makes them today possible and how they are made. -Provide practical design tips, hidden pitfalls, design problems from real games, and inspiration from some of the most exciting game designers pervasive in the world, including Matt Adams, Frank Lantz, and others.
Computer eBook Details
- ISBN-10: 0123748534
- ISBN-13: 9780123748539
- Publisher: Morgan Kaufmann
- Pages: 336
- Date: June 2009
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RT @mcrhistfest: Our final pervasive game today is Histonauts - a techy treasure hunt uncovering the secret histories of Manchester: http://t.co/EvBAR2t4
RT @mcrhistfest: Our final pervasive game today is Histonauts - a techy treasure hunt uncovering the secret histories of Manchester: http://t.co/EvBAR2t4
Our final pervasive game today is Histonauts - a techy treasure hunt uncovering the secret histories of Manchester: http://t.co/EvBAR2t4
pervasive game meeting on Sunday, finally! get your game on vienna (: