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Game Programming All in One


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For Windows programming, it goes from the basics of making a window to develop a complete library of games using the latest DirectX version. For Windows programmers, it includes coverage of all the basic functions of windows, menus, dialogs, icons, and some graphics. This book covers all also provide coverage of DirectX, game design, and architecture, 2D game engine, game math, data structures and algorithms, artificial intelligence, physics, particle systems and culminates with the entire development process of a 2D platform game. "

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