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OpenGL Programming Guide


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OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and OpenGL Utility Library. This text also explores other important topics such as improving performance, OpenGL extensions, and cross-platform techniques. Seventh edition has been updated to include the latest features of OpenGL Version 3.0 and 3.1, including Using a framebuffer object for rendering off-screen and update the texture Examples of various types of new buffer object, including objects of uniform-buffer, buffer change feedback, and vertex array objects Using texture arrays to improve performance when rendering the texture much use Efficient use primitive restart and Discussion conditional rendering of OpenGL? s mechanism of denial and how to verify your programs for future versions of OpenGL This edition continues discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using language to create complex graphics effects and increase the computing power of OpenGL. The OpenGL Technical Library provides tutorial books and references to OpenGL. Originally developed by SGI, the Library continues to grow in the shade of Khronos OpenGL ARB Working Group, an industry consortium that is responsible for directing the evolution of OpenGL and related technologies.

Computer eBook Details

  • ISBN-10: 0321552628
  • ISBN-13: 9780321552624
  • Publisher: Addison Wesley
  • Pages: 936
  • Date: July 2009

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