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Beginning 3D Game Programming


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Although the book is also quite a few games on the market development agreements, some with 3D game development. Tom Miller brings years and years of 3D game programming to the table and couples that with an attractive writing style to mentor readers in the intricacies of game development. The book begins with a crash course in game programming concepts and then developed in developing 3 types of games with useful tips, notes, and warned along the road.

Computer eBook Details

  • ISBN-10: 0672326612
  • ISBN-13: 9780672326615
  • Publisher: Sams
  • Pages: 432
  • Date: December 2004

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