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iPhone User Interface Design Projects
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Their stories illustrate exactly why, with more applications and more experienced, creative developer, iPhone applications can not succeed without a great UI. Whatever type of project you have in mind the iPhone social networking? Applications, games, or reference tool? You? Will benefit from the information presented in this book. hands-on experience, including: Dave Barnard from the App Cubby on how to use Apple? User Interface Conventions and test for usability to ensure better results Joachim Bondo, creator of the Deep Green Chess, beat classic design problems navigation results of large datasets in the field of Former Apple iPhone And employees Burcaw tailor the user interface and adds strength CoreLocation, Address Book, and Camera to social networking applications, Brightkite David Kaneda take his client base camp project management, Outpost, from blank page (literally) into a model of clarity dashboard Craig Kemper focuses on the smallest details to make the puzzle of his award-winning games TanZen and Zentomino Tim Novikoff, a student graduate in applied mathematics with no programming experience, reducing a complex problem for simplicity in Flash of Genius: SAT vocab Long-time Mac developer Chris Parrish go into detail on the creation app digital postcards, Post, who won the 2009 Apple Design Award Flash developer Keith Peters provides solutions designed to bring the game to display the desktop to the world, a small touch-sensitive iPhone J decipher? n Siebert, creator FontShuffle, anatomy of letters and how to choose the right font for maximum reading on the iPhone screen Eddie Wilson, an interactive designer, reveals a good balance of excellent design and trial by fire-programming is used to create successful applications Snow Report Combined with Apress? Start selling the iPhone 3 Development: Exploring the iPhone SDK, you'll be ready to match great code with striking design and create applications that everyone is talking about?. What you will learn Optimize your design to the iPhone? S. limited screen real estate and mobile environments Create a user interface that is eye-catching and stand apart from the crowd Maximize the use of typographic elements to style and easy to read Perfect seen entering and displaying large amounts of data in an interesting way Translate game created for the desktop? s big screen for the iPhone Strike the perfect balance between simplicity, beauty, and features Who this book?
Computer eBook Details
- ISBN-10: 1430223596
- ISBN-13: 9781430223597
- Publisher: Apress
- Pages: 350
- Date: December 2009
IT Book Reviews
Computer Ebook Author
- Keith Peters
- Joachim Bondo
- David Barnard
- Craig Kemper
- Eddie Wilson
- Dan Burcaw
- Tim Novikoff
- Chris Parrish
- Jurgen Siebert