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AI for Game Developers
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Fortunately, advanced AI game techniques are within reach of every game developer - not just those who dedicate their careers to AI. If you're new to game programming or if you are an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your game . Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in a direct, easy to understand language, supported with code samples throughout the entire book (written in C / C + +). Other topics covered in this book include: Potential function based movements: a technique that handles chasing, avoiding met, and collision avoidance simultaneously Basic pathfinding and waypoints, including a chapter devoted to the * A pathfinding algorithm AI AI Rule-based scripting: learning about variants other than fuzzy logic and finite state machine Bayesian probability techniques Basic Unlike other books on the subject, AI for Game Developers does not attempt to cover every aspect of game AI, but to provide you with the use, advanced techniques that can be applied to your game now.
Computer eBook Details
- ISBN-10: 0596005555
- ISBN-13: 9780596005559
- Publisher: O'Reilly
- Pages: 400
- Date: July 2004
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AI for Game Developers by David M. Bourg, Glenn Seemann (11)Buy new: $39.95 $27.18 77 used & new from $2.24(Vis... http://t.co/kQHOo2ju