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Critical Play


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In Play Critical, artists and game designers Mary Flanagan examines alternative game? The gameplay is challenging the accepted norms embedded in the gaming industry and believes that games are designed by artists and activists who reshaped the culture of everyday games. Flanagan provides context to play a critical life history through the twentieth century art movement, connecting the subversive game design to subversive art: the example is "playing house" includes a puppet show Dadaist and The Sims, his discussion of language play include puns, palindromes, Yoko Ono's Instruction Paintings , and Jenny Holzer's message in LED. And he explores the game to change, given the concerns of activists among their way? Darfur, poverty in the world, and AIDS can be incorporated into the design of the game.? The argument that such practices are conscious? Which is now the avant-garde of the computer game medium to inspire? New working methods for the designer, Flanagan offers a model for design that would encourage subversion metaphor popular games through a new style of game making, and proposes an alternative theory of game design that focuses on contemporary reworking of the popular game practice.

Computer eBook Details

  • ISBN-10: 0262062682
  • ISBN-13: 9780262062688
  • Publisher: The MIT Press
  • Pages: 336
  • Date: September 2009

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