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Mathematics and Physics for Programmers
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Sooner or later, all programmers coding problems that will require an understanding of mathematics or physics concepts like collision detection, 3D vectors, transformations, game theory, or basic calculus. CD-ROM provides simulations of the principles of mathematics and the physical are discussed in this book along with the source code. Presents commonly encountered concepts in mathematics and physics such as motion vectors, collision detection, physics, angles, game theory, artificial intelligence, Bezier curves, etc. Includes companion CD-ROM with demo examples of the principles of mathematics and the physical are discussed in the book together with the source code? Using pedagogical tools such as: a glossary of terms, sets of exercises, chapter outlines, and chapter summaries to help master the material ON CD-ROM CD-ROM includes a large number of sample files that demonstrate techniques from the chapter? SOURCE: Contains the original film used Macromedia Director to create the demo System requirements: PC: Windows 95, 98, ME, NT4, 2000, XP: 266 MHz processor with hardware accelerated 3D graphics card, 32 MB or more of available RAM; 256 -color monitor capable of 800 x 600 resolution, DirectX 5.0 or higher (recommended) Web browser is installed; (To edit the demo file: Macromedia Director 8.5.1 or later installed).
Computer eBook Details
- ISBN-10: 1584503300
- ISBN-13: 9781584503309
- Publisher: Charles River Media
- Pages: 608
- Date: November -1
- Series: Course Technology Game Development Series
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