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AI and Artificial Life in Video Games


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AI, or artificial intelligence, build a better game by directing behavior within the game that makes them more difficult, while artificial life, or A-Life, adding unpredictability of play and an environment that is more alive with game. This book discusses how easy and inexpensive to implement AI and A-Life in video games not only model behavior in the game but also create tools, generate code, and test the game during development. Examples of enhancements a few A-Life in the game are presented, and you will investigate? Trap potential use of AI and how to solve problems, apply A-Life for the game itself, the test A-Life itself and almost test using A-Life, applying AI and A-Life in a multiplayer environment, and much more.

Computer eBook Details

  • ISBN-10: 1584505583
  • ISBN-13: 9781584505587
  • Publisher: Charles River Media
  • Pages: 352
  • Date: May 2008

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Sherleygvz

February 9, 2012, 6:37 pm

AI and Artificial Life in Video Games, 1st Edition: Learn how to create more challenging and dynamic games with ... http://t.co/8MZCLhyH