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XNA 3.0 Game Programming Recipes


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XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. XNA doesn? T sacrifice power for ease of use that? Built entirely on DirectX technology. Fully updated to XNA 3.0, expert Riemer Grootjans brings together the hottest prescription choice in programming for the PC Xbox 360 XNA, and Zune. Advanced XNA programmers, experienced programmers new to game development, and even beginners will find the XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products. What you will learn? This title covers almost all the features of the XNA Framework 3.0. It focuses primarily on 2D and 3D graphics programming, but other game features such as playback of audio programming, networking, and mobile games are also discussed in detail. These are some of the topics being discussed in depth: How to create 2D graphics 3D rendering techniques at various levels of difficulty create games for the Zune device is a mobile loading, rendering, and animating 3D models How to read input devices: keyboard, mouse, and Xbox 360 Controller Use Audio to spice up your game Adding networking to your game to challenge your friends XNA Architectural features, such as GameComponents The pipe contents: one of three main components in the XNA game development A whole list of HLSL techniques! Each chapter is gradually builds in difficulty so you will be able to progress through as your XNA coding increases and you switch to a more sophisticated technique. About the Apress Recipes Series Apress Recipes series of books carefully selected compendiums of solutions and techniques to help you overcome the difficulties that regularly hit by the developer when they learn a new language or technology.

Computer eBook Details

  • ISBN-10: 143021855X
  • ISBN-13: 9781430218555
  • Publisher: Apress
  • Pages: 649
  • Date: March 2009

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