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Fundamentals: A brief introduction to the science of shading, lighting, and texture, and structure of modern graphics hardware. High Level Procedural Shading: Overview of all real-time shading languages and compilers are available, as well as shade API. And Beyond: Considering future developments in hardware shading and their implications for real-time shading. Hart is Associate Professor in the Department of Computer Science at the University of Illinois Urbana-Champaign. Wolfgang Heidrich is a faculty member in the Department of Computer Science at The University of British Columbia. Michael McCool is an Associate Professor in the Computer Graphics Lab at the Department of Computer Science at the University of Waterloo.

Computer eBook Details

  • ISBN-10: 1568811802
  • ISBN-13: 9781568811802
  • Publisher: A K Peters/CRC Press
  • Pages: 368
  • Date: November -1

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hillarygeorge1

February 15, 2012, 2:51 am

Real-Time Shading Algorithms: A detailed introduction to recent real-time shading techniques and languages for a... http://t.co/y854E4VV