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Modeling a Character in 3DS Max
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Whether you re new to 3D Studio Max or you re an experienced developer working on the next game, Modeling a Character in 3DS Max will be an indispensable addition to your Max book collection?.? Using every part of the body as an opportunity to illustrate a different modeling method, Steed runs the entire creation of characters: Modeling with primitives Using extrusion Dealing with the boolean Mirroring and reusing models Using high-poly mesh as a low-poly template Optimization techniques Applying UVW mapping coordinates Learn from one of the pros how to make low-poly, real-time game character with Modeling a Character in 3DS Max!
Computer eBook Details
- ISBN-10: 1556228155
- ISBN-13: 9781556228155
- Publisher: Wordware
- Pages: 350
- Date: July 2001
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