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Foundation Silverlight 2 Animation
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Seeing power in action building blocks Learn Silverlight animation in Silverlight 2 Includes more than 180 examples of Silverlight projects Silverlight is a phenomenally powerful animation tools, but few people know how to unlock its potential. Foundation Silverlight 2 Animation gives you the key to all that power. It covers the basics of animation? Namely, Silverlight storyboards and animation, which is used to provide interactivity to the Silverlight application. The trigonometry is important that necessary to create a complex motion is simplified and explained through a series of examples of interesting and fun that can be incorporated into your own applications, games, and experiments. Are you already familiar with Silverlight and you want to learn how to open it, a Flash developer interested in expanding your skills, or web developers who want to take the next step in the development of rich interactive applications, this book will bring you up to speed on Silverlight 2 and show to you what can be done. From engineering to create frame-based animation to learn how to simulate 3D in 2D environment, there is something here to satisfy the tastes of others for animation and interactivity. In this book you will learn how to: Break free from the timeline and living things use code Add interactivity between objects through a collision detection and reaction Carry forward and inverse kinematic chain to create the lifelike movement of the particle system Develop and implement gravity for particles to create a water fountain and blast the viewer Implementing virtual reality objects to simulate 3D objects Summary of Contents Part One: Getting Started Chapter 1 - What You Should Know Part Two: Animation Silverlight: The Basics Chapter 2 - Basic Transforms Chapter 3 - storyboards and Animation Chapter 4 - Animation Techniques Part Three : Advanced Animation Chapter 5 - The coordinates in Silverlight Chapter 6 - Using Trigonometry for Animation Chapter 7 - Simulation of 3D in 2D Chapter 8 - Collision Chapter 9 - Kinematics Chapter 10 - Particle Systems Chapter 11 - VR Silverlight (SLVR) Object
Computer eBook Details
- ISBN-10: 1430215690
- ISBN-13: 9781430215691
- Publisher: friends of ED
- Pages: 448
- Date: November 2008