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Game Character Modeling and Animation with 3ds Max


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This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete picture of the character asset creation pipeline real-time 3D. Yancey Clinton will take you through five core subjects that are used in pipeline assets: 1. Rigging or Skinning a Character, using industry standard Character Studio 4. 'How to make your character move with the picture of the game and more animated in Character Studio. * Comfortable learning - companion DVD contains everything needed to complete the tutorial, so chapters and subjects can be handled in any order * Proven techniques - this book is based on a successful author program at Digital Media Academy * Certified training - co-published with software developer, Autodesk

Computer eBook Details

  • ISBN-10: 0240809785
  • ISBN-13: 9780240809786
  • Publisher: Focal Press
  • Pages: 360
  • Date: September 2007

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February 8, 2012, 12:39 pm

Game Character Modeling and Animation with 3ds Max: This book takes you step-by-step through the process of crea... http://t.co/cLbgKbob