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Game Character Modeling and Animation with 3ds Max
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This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete picture of the character asset creation pipeline real-time 3D. Yancey Clinton will take you through five core subjects that are used in pipeline assets: 1. Rigging or Skinning a Character, using industry standard Character Studio 4. 'How to make your character move with the picture of the game and more animated in Character Studio. * Comfortable learning - companion DVD contains everything needed to complete the tutorial, so chapters and subjects can be handled in any order * Proven techniques - this book is based on a successful author program at Digital Media Academy * Certified training - co-published with software developer, Autodesk
Computer eBook Details
- ISBN-10: 0240809785
- ISBN-13: 9780240809786
- Publisher: Focal Press
- Pages: 360
- Date: September 2007
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Game Character Modeling and Animation with 3ds Max: This book takes you step-by-step through the process of crea... http://t.co/cLbgKbob