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AI for Computer Games and Animation
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Simply put, the AI for Games and Animation: A Cognitive Modeling Approach shows how a video game character can be taught to "think" for themselves. Although this book has a formal mathematical proof of the argument, he also provides valuable picture of how the character of the current video game is currently planned, and possible future to make them "smart" (and more realistic) via techniques borrowed from AI and robotics. At this level, the text indicates the possibility of adding cognitive model (presented in its own Cognitive Modeling Language writers, CML) to the game anytime soon. Meanwhile, today's game features a behavior model and incorporate the rules of physics to create realistic scenes, this book makes a strong case that by adding intelligence to the character, realism of the game may be further enhanced while actually simplifying the development -. Richard Dragan Topics covered: cognitive modeling for games and simulations, and the behavior of geometric models, domain knowledge, sensing, basics of arithmetic intervals, creates nondeterministic behavior, Cognitive Modeling Language (CML), and sample world model.
Computer eBook Details
- ISBN-10: 1568811039
- ISBN-13: 9781568811031
- Publisher: A K Peters/CRC Press
- Pages: 220
- Date: August 1999