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Guide to Graphics Software Tools
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Current graphics software and hardware to allow for combining the functionality of a multi-level and open new application areas for scientists of all disciplines, and for computer scientists and engineers in particular. Completely revised edition of this guide describes the integrated and easy list of available graphics software and their applications, while also serving as a shortcut to graphics theory and programming. Including 6 new chapters on OpenGL Programming in Java, Curved Model, Vertex Shading, Pixel Shading and Parallel Processing, Programming in Java3D, OpenGL Shading Language, Shader Direct3D Programming [NEW] ? Updated graphics tool software, with new information and format [NEW] ? Contains extensive appendix includes the addition of basic math in 3D graphics [NEW] ? Combining theory and OpenGL programming with easy to follow the approach A concise, practical introduction to graphics theory and programming, practitioners and advanced students will find the revised text accessible to a dignified and useful catalog of software and methods. Professor Jim X. In addition, he is the author of a successful Foundation 3D Graphics Programming: Using JOGL and Java3D, is also present in the second edition. Key Topics: OpenGL Programming in Java (NEW) Curved model (NEW) Vertex and Pixel Shading in Cg on the Java Platform (NEW) Programming in Java3D (NEW) OpenGL Shading Language (GLSL) in C / C + + (NEW) Direct3D and the High Level Shading Languages (NEW) Objects and Models Transformation and Viewing Color and Lighting Blending and Texture Mapping
Computer eBook Details
- ISBN-10: 1848009003
- ISBN-13: 9781848009004
- Publisher: Springer
- Pages: 559
- Date: November 2008
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