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Foundations of 3D Graphics Programming


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The second edition of this successful text includes 3 new chapters as well as thoroughly updated and improved throughout. Features: (1) Represents a shortcut to 3D graphics theory, and serves as a concise guide to the theory and program, (2) Covers JOGL, a vehicle of 3D graphics programming in Java, (3) 3 new chapters covering Vertex and Pixel Shader, Cg in JOGL Introduction to 3D Graphics Programming and Games, (4) Provides a new appendix for Basic Mathematics for 3D Graphics, (5) Combining the practical examples and exercises, (6) introduces and describes Java3D, a shortcut to high-level 3D graphics API in Java, ( 7) Provides readers with comprehensive samples in JOGL andJava3D, (8) offers an additional website with updates, sample programs, numbers and instructions for setting up the OpenGL programming environment. Written by two leaders in 3D graphics, virtual experience and statistical data visualization, text / reference volume, concise yet comprehensive intended for software developers, students and scientists.

Computer eBook Details

  • ISBN-10: 1848002831
  • ISBN-13: 9781848002838
  • Publisher: Springer
  • Pages: 400
  • Date: August 2008

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