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Game Feel
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"Game Feel" exposes "feel" as a hidden language in game design that no one has yet fully articulated. Feel and sensation are similar building blocks where game design is concerned. An understanding of how to make the game designers feel, and influence felt only partially understood by most in the field and tend to be ignored as a method or course of study, but feel the game is central to a successful game. This book covers topics like the role of sound, supporting indicators, the importance of metaphor, how people view things, and a brief history of feeling in the game. Website contains playset associated with ready-made tool for designing feel in the game, six key components to creating virtual sensation. * Demystifies important aspect, fundamental, and yet the game design is explored with case studies and examples of fully interactive * Interviews with industry leaders and in-depth examination of the classic game a lot from a fresh angle * Website includes an interactive playset is fully playable with ready-made tools for game designers
Computer eBook Details
- ISBN-10: 0123743281
- ISBN-13: 9780123743282
- Publisher: Morgan Kaufmann
- Pages: 376
- Date: October 2008
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