Guide to Graphics Software Tools eBook Download


Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers in particular.

This thoroughly revised edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. Includes 6 new chapters on OpenGL Programming in Java, Curved Models, Vertex Shading, Pixel Shading and Parallel Processing, Programming in Java3D, OpenGL Shading Language, Direct3D Shader Programming [NEW]

? Combines theory and OpenGL programming with an easy-to-follow approach

A concise, practical introduction to graphics theory and programming, practitioners as well as advanced students will find this accessible revised text an authoritative and useful catalogue of working software tools and methods.

Professor Jim X. In addition he is the author of the successful Foundations of 3D Graphics Programming: Using JOGL and Java3D, also now in its second edition.

Key Topics:

OpenGL Programming in Java (NEW)

Curved Models (NEW)

Vertex and Pixel Shading in Cg on Java Platform (NEW)

Programming in Java3D (NEW)

OpenGL Shading Language (GLSL) in C/C++ (NEW)

Direct3D and High Level Shading Language Programming (NEW)

Objects and Models

Transformation and Viewing

Color and Lighting

Blending and Texture Mapping




Terrible Author
In addition to his lack of mastery of the English Language, the author seems to lack the organizational skill to put useful information together in a useful way. This is a terrible book, If you can, go to a college library and look through it before buying, I am sure you will decide not to.


Does not succeed on any level
This book will not teach you computer graphics techniques, nor will it teach you OpenGL. The table of contents are:
PART 1- A Shortcut to Computer Graphics Principles
Objects and Models
Transformation and Viewing
Color and Lighting
Blending and Texture Mapping
Advanced Topics
Part 2- Computer Graphics Software Tools
Low-Level Graphics Libraries
Visualization
Modeling and Rendering
Animation and Simulation
Virtual Reality
Web3D Tools and Networked Environment
3-D File Formats
APPENDIX: List & description of Graphics Software Tools
As you can see from the listing of the table of contents above, only the first five chapters comprising part one of the book has anything to do with graphics programming techniques, and it is so brief and disjointed as to be useless. This book provides a concise description to computer graphics principles, which help readers to better understand the graphics tool.

Computer science students, get this computer ebook by download itGuide to Graphics Software Tools from Rapidshare/Megaupload/Hotfile for free.

Author: Jim X. Chen
Publisher: Springer
ISBN: 1848009003 / 9781848009004
Pages: 559
Publication Date: Nov 14, 2008
eBook Subject: Computer & Internet

Computer eBook Tags

Links